Upvote 0
Downvote 0
Cheekbones & Chin deformation + LUT
Rating 20

Cheekbones & Chin deformation + LUT Digital assets

The only way to use beauty cheekbones deformation and narrow down the face with lut.

Screenshots & Video

Description

The only way to use beauty cheekbones deformation and narrow down the face with lut.
• Adjustable deformation strength and area. Only chin or with cheekbones too.
• Compatible with SculptGL/object/mesh deformation. It's more complicated: you will have to carefully craft deformation mesh and fit it to the patch. You can't make any shape you want, only neat narrowing.

Why do you need this? When you change a face contour Spark AR automatically stretches camera texture so the original face doesn’t show under the narrowed face mesh. But if you use LUT, stretched camera texture is covered by a rectangle with the original image so you can see doubled contour.

Cheekbones Deform solves it and transforms the image in a rectangle. Since we don’t have an access to exact face mesh points, there are could be artifacts in some cases, e.g. too extreme head rotations or some face shapes. But in most cases, all works fine.

How to Use it

Move the slider to change deformation strength.
Switch picker and move slider to adjust deformation zone.

Target Images

Info Scan these images to discover AR content

Files in This project

Writing the reviews is available after purchase Disable