Developer
Experience: 4 year(s)
Skills: Unity
I am the gamer, who learned game programming and 3D modeling out of his madness for games. I am on the journey to becoming a perfect - one-man studio ? competing with real AAA studios of 100+ manpower and beating them single-handedly ??.
My skill set involves creation of gameplay mechanics, gameplay physics (custom physics+physics engine based), character controller, AI programming with a finite state machine, Goal-oriented AI, utility AI, machine learning AI, procedural level generation and procedural animations. I use C# for programming in Unity.
I can also write shaders of type- vertex fragment shaders, geometry shaders, and surface shaders
(using ShaderLab and CG programming in Unity).
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