Developer
Experience: 3 year(s)
Skills: iOS, SLAM, Unity, Swift
**Developer determined to discover and create profitable augmented and virtual reality business solutions.**
Feel in love with VR when I heard about the Oculus Kickstarter campaign in 2012. Decided to study software engineering. I created a music visualizer for the GearVR in 2017 and landed my first software engineering position at Geomni in the same year. I created an AR room scanning prototype and spent 2 years getting it ready for integration with Xactimate, one of the most widely used insurance adjustment programs out there.
I got hired at Asurion at the start of 2020 creating AR prototypes, discovering which business use cases would be improved with mobile AR experiences.
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