Rough human occlusion

Rough human occlusion Concept

This is my experiment with body tracking by ARKit. And I got shot with donuts today!


To be honest, this is just a continuation of the ARFoundation Example (Unity3d) example. I changed their robot's rig to the set of colliders. Each collider is placed together with the relevant rig's joint. And all the colliders have a mask shader.

However, I hope that the body tracking will be more effective in the future. Cause today it works very roughly and my concept has the same rough.. :( But bullets are bounced funny ;)

Screenshots & Video

How to Use it

Click on 'CHECK IT OUT ON THE WEB' button and download the build from Google Drive. Shader is only built in the Unity 2019.3

Target Images

Scan these images to discover AR content

What’s New

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