Rough human occlusion

Rough human occlusion Concept

This is my experiment with body tracking by ARKit. And I got shot with donuts today!

Screenshots & Video


To be honest, this is just a continuation of the ARFoundation Example (Unity3d) example. I changed their robot's rig to the set of colliders. Each collider is placed together with the relevant rig's joint. And all the colliders have a mask shader.

However, I hope that the body tracking will be more effective in the future. Cause today it works very roughly and my concept has the same rough.. :( But bullets are bounced funny ;)

How to Use it

Click on 'CHECK IT OUT ON THE WEB' button and download the build from Google Drive. Shader is only built in the Unity 2019.3

Target Images

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